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Showing posts from October, 2018

Moshel_A5

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            Thirty pieces of paper and a few ink cartridges later, “Arm and Leg” was born. I did think the process of making this work of art and for the assignment in general was cool. Up to this point, I’ve never used a Xerox/copying/scanning machine for “artistic” purposes. Though the process was unique and interesting, it was very time consuming and induced a lot of trial and error. Along with scanning the parts of my body that were necessary in constructing my work of art, I also had to print the pages out in grey ink. I did eventually cut out each body part, but, unfortunately, there’s no option to just print out what I needed. As a result, I printed out thirty pages full of grey ink which took a toll on a few new ink cartridges. For some of the scanned body parts, I did use the option to print in a draft format to use less ink, but that didn’t help much. Fortunately, however, I am pleased with how my Xerox art came out, but I’m not pleased with how much of both paper and ink

Moshel_A4

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            I decided to use my favorite hockey team, the Washington Capitals’ logo. Though the Capitals have two logos, one being the name of the team while the other being the symbol of the city where the team is located, I decided to go for the symbol rather than a word/name. The logo of the city of Washington DC, also being the logo of the United States itself since that’s the capital of this nation, is that of an eagle. Instead of the eagle’s normal colors, the color spectrum obviously corresponds to that of the team colors which are red, white and blue, which also, of course, are the colors of the United States. Other than the eagle and the colors, the logo also has a subliminally placed picture of the capital building in DC under the eagle. Like most of my work, a lot of the inspiration comes from the sport of hockey, which, again, is what I based my grid art on. Filling in the colors for the eagle on the workspace wasn’t as hard as outlining the shape because not only did

X2

I remember the first time seeing someone type a sideways smiley face on a computer screen, also known as an emoticon. Prior to knowing what it was, other than gibberish, I couldn’t figure out what people were trying to type. Eventually, I asked someone what they were typing when seeing them perform that same action on their keyboard and they told me to tilt my head to the side and, to my surprise, it was a smiley face created from a colon and parenthesis. Obviously that isn’t the only way to make a smiley face; people can use different characters on a keyboard to achieve the same emoticon. People have also gone as far to make art out of these characters which is known as ASCII art. ASCII stands for American Standard Code for Information Interchange. In fact, this was a skill practiced by many of us. Now, this wasn’t something to click on or to type to view an image. The creator’s mind had to create an image around these ASCII characters. These characters could be created on a ke

Moshel_A3

Akai’s MPC and its powerful sampling and sequencing capabilities ushered in a new era of creativity for beat makers. Akai, along with Roger Linn, started off with the launch of the first model called the MPC 60. The MPC 60 came with 16 programmable velocity-sensitive pads. It changed the game for both samplers and drum machines. Subsequently followed the MPC 3000 which added 16-bit 44.1 kilohertz sampling and upped the sampling memory to 22 seconds. Next came the Akai MPC 2000 Midi Production Center. The reason for the step-back from 3000 to 2000 is because of the incorporation of features from the s2000 rackmount sampler. The Akai MPC 2000 Midi Production Center, originally influenced by drum machines, was made in the year 1997. This machine was groundbreaking in terms of cost for those consumers who wanted an MPC yet couldn’t afford its older brother, the MPC 3000. As for the MPC 3000, that was a machine that wasn’t seen a lot in the hands of a typical consumer and mostly held

Moshel_A2

I’m not a drawer. I decided to pick the first thing that came into my mind as a subject for my flipbook animation which was hockey, though it was difficult for me to decide what exactly I should do with hockey being the topic of my animation. Typically, out of all the pieces of equipment used in hockey, the first thing that always comes to my mind is the basic stick used. Rather than any motion for the stick to undertake, I decided to simply just draw the formation of it. I used a red sharpie to symbolize both my favorite color and hockey team as well as added the main components to the stick required for enhanced performance when playing the game. Fortunately, the main components of the stick are what stand out in my animation: the taped shaft and the taped blade. The tape on a hockey stick is mainly there for grip as well as to prevent any damage to the stick that could be caused by friction when rubbed against the ice. Furthermore, different colors of tape can be added to the bl